2014年3月27日 星期四

00160104_張偉涵


把圖片貼到球體上,變成會旋轉的地球


程式碼兒:
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
GLUquadric * quad=NULL;
float angle=0;
void display()
{
 glEnable(GL_DEPTH_TEST);
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 glPushMatrix();
  glRotatef(90,1,0,0);
  glRotatef(-45,0,1,0);
  glRotatef(angle,0,0,1);
gluQuadricTexture(quad, true);
  gluSphere(quad,0.5,30,30);
 glPopMatrix();
 glutSwapBuffers();
}
void idle()
{
angle++;
glutPostRedisplay();
}
int main()
{
 glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
 glutCreateWindow("");
 glutDisplayFunc(display);
 glutIdleFunc(idle);

 GLuint id;
 IplImage * img = cvLoadImage("map-3.jpg");
 cvCvtColor(img, img, CV_BGR2RGB);
 glEnable(GL_TEXTURE_2D);
 glGenTextures(1,&id);
 glBindTexture(GL_TEXTURE_2D,id);

 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);

 quad = gluNewQuadric();
 glutMainLoop();

}

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