2014年3月27日 星期四

Week 07

    //texture
    GLuint id;
    IplImage * img = cvLoadImage("earth.jpg");
    cvCvtColor(img,img,CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    glGenTextures(1,&id);
    glBindTexture(GL_TEXTURE_2D,id);
   
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
    //texture



#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>

void display(){
     glEnable(GL_DEPTH_TEST);
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     glutSolidTeapot(0.7);
     glutSwapBuffers();
    
    
}

int main(){
   
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("FreeGLUT Shapes");
    glutDisplayFunc(display);
   
    //texture
    GLuint id;
    IplImage * img = cvLoadImage("earth.jpg");
    cvCvtColor(img,img,CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    glGenTextures(1,&id);
    glBindTexture(GL_TEXTURE_2D,id);
   
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
    //texture
   
    glutMainLoop();
}




 -lcv -lcxcore -lhighgui

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