2014年4月10日 星期四

01163052_高健智,HW08,week08





#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
GLUquadric * quad=NULL; 
float angle =0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90,1,0,0);
glRotatef(angle,0,0,1);
gluQuadricTexture(quad,true);
gluSphere(quad,0.8,30,30);
glPopMatrix();
glutSwapBuffers();
}
void idle()
{
angle++;
glutPostRedisplay();
}
int main(){
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week08");
glutDisplayFunc(display);
glutIdleFunc(idle);
GLuint id;
IplImage * img =cvLoadImage("earth.jpg");
cvCvtColor(img,img,CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
glGenTextures(1,&id);
glBindTexture(GL_TEXTURE_2D,id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width ,img->height,0,GL_RGB,GL_UNSIGNED_BYTE, img->imageData);
quad = gluNewQuadric();
glutMainLoop();

}


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