GLUquadric * quad=NULL;//1
gluQuadricTexture(quad,true);//2
gluSphere(quad,1,300,300);//3
quad = gluNewQuadric();//4
glutIdleFunc(Idle);
void Idle(){
rot++;
glutPostRedisplay();
}
#include "glm.h"
GLMmodel * model=NULL;
model=glmReadOBJ("a.obj");
glmUnitize(model);
glmFacetNormals(model);
glmVertexNormals(model,90);
gml.rar
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