增加三個球
#include <GL/glut.h>
float angleX=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutSolidTeapot(0.3);
glTranslatef(0.4,0,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();
glRotatef(angleX, 0,1,0);
glTranslatef(-0.4,0,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();
glRotatef(angleX, 0,1,0);
glTranslatef(0,0.4,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a') angleX+=3;
if(key=='b') angleX-=3;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
可控制的機械手臂
#include <GL/glut.h>
float angleX=0 ,angle1=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.4,0,0);
glutSolidSphere(0.2,30,30);
glPushMatrix();
glRotatef(angle1, 0,0,1);
glTranslatef(0.3,0,0);
glScalef(3,1,1);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.4,0,0);
glutSolidSphere(0.2,30,30);
glPushMatrix();
glRotatef(angle1, 0,0,-1);
glTranslatef(-0.3,0,0);
glScalef(3,1,1);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0,0.4,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a') angleX+=3;
if(key=='b') angleX-=3;
if(key=='1') angle1+=10;
if(key=='2') angle1-=10;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
加入腳
#include <GL/glut.h>
float angleX=0 ,angle1=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.4,0,0);
glutSolidSphere(0.2,30,30);
glPushMatrix();
glRotatef(angle1, 0,0,1);
glTranslatef(0.3,0,0);
glScalef(2,1,1);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.4,0,0);
glutSolidSphere(0.2,30,30);
glPushMatrix();
glRotatef(angle1, 0,0,-1);
glTranslatef(-0.3,0,0);
glScalef(2,1,1);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0,0.4,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();//右腳
glTranslatef(0.2,-0.2,0);
glRotatef(angle1,0,0,1);
glTranslatef(0,-0.36/2,0);
glPushMatrix();
glScalef(0.2,0.36,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix();
glTranslatef(0,-0.18,0);
glRotatef(angle1,0,0,1);
glTranslatef(0,-0.36/2,0);
glScalef(0.2,0.36,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//左腳
glTranslatef(-0.2,-0.2,0);
glRotatef(angle1,0,0,1);
glTranslatef(0,-0.36/2,0);
glPushMatrix();
glScalef(0.2,0.36,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix();
glTranslatef(0,-0.18,0);
glRotatef(angle1,0,0,1);
glTranslatef(0,-0.36/2,0);
glScalef(0.2,0.36,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a') angleX+=3;
if(key=='b') angleX-=3;
if(key=='1') angle1+=3;
if(key=='2') angle1-=3;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}



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