2014年5月1日 星期四

01161160_劉景晟,HW11,Week11

茶壺加方塊
手腳會動
#include <GL/glut.h>
float angleX=0,angle1=0,angle2=0,angle3=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
  glRotatef(angleX, 0,1,0);
glutWireTeapot(0.3);
glPushMatrix();//左邊 
glTranslatef(-0.4,0,0);
glutSolidSphere(0.2,30,30);
glPushMatrix();
glRotatef(angle1, 0,0,1);
glScalef(2,1,1);
glTranslatef(-0.15,0,0);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();//右邊 
glTranslatef(0.4,0,0);
glutSolidSphere(0.2,30,30);
glPushMatrix();
glRotatef(angle1, 0,0,-1);
glScalef(2,1,1);
glTranslatef(0.15,0,0);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();//上面 
glTranslatef(0,0.4,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();//下右 
glTranslatef(0.25,-0.23,0);
glRotatef(angle2, 0,0,1);
glTranslatef(0,-0.2,0);
glPushMatrix();
glScalef(0.2,0.4,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix(); 
glTranslatef(0,-0.19,0);
glRotatef(angle2, 0,0,1);
glTranslatef(0,-0.2,0);
glScalef(0.2,0.4,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//下左 
glTranslatef(-0.25,-0.23,0);
glRotatef(angle2, 0,0,1);
glTranslatef(0,-0.2,0);
glPushMatrix();
glScalef(0.2,0.4,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix(); 
glTranslatef(0,-0.19,0);
glRotatef(angle2, 0,0,1);
glTranslatef(0,-0.2,0);
glScalef(0.2,0.4,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
if(key=='a'|key=='A') angleX+=3;
if(key=='b'|key=='B') angleX-=3;
    if(key=='c') angle1+=3;
    if(key=='d') angle1-=3;
    if(key=='e') angle2+=3;
if(key=='f') angle2-=3;
    if(key=='g') angle3+=3;
if(key=='h') angle3-=3;
glutPostRedisplay();
        
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);  
glLightfv(GL_LIGHT0, GL_POSITION, light_position); 
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}

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