2014年5月15日 星期四

Week13課堂作業


#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <stdio.h>
//IplImage *img1, *img2, *img3, *img4;
//GLuint id1, id2, id3, id4;
IplImage * img[40];//技巧1: 可以把重覆的東西, 用陣列來簡化
GLuint id[40];//技巧1: 可以把重覆的東西, 用陣列來簡化
float angleX=0,angle1=0,angle2=0,angle3=0,angle4=0,angle5=0;
void myPrepareTexture(int i)//用參數來配, 找對應正確的變數
{//技巧3: 可以把重覆的東西, 用函式來簡化
    cvCvtColor(img[i], img[i], CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    glGenTextures(1, &id[i]);
    glBindTexture(GL_TEXTURE_2D, id[i]);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img[i]->width, img[i]->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img[i]->imageData); 
}
void myTexture()
{
    img[0]=cvLoadImage("imgbody.png");
    img[1]=cvLoadImage("imgHand1.png");
    img[2]=cvLoadImage("imgLeg1.png");
    for(int i=0;i<3;i++){//技巧2: 可以把重覆的東西, 用迴圈來簡化
            myPrepareTexture(i);
    }
}
void myPolygon(int num){//技巧3: 可以把重覆的東西, 用函式來簡化
    glPushMatrix();
    glScalef(0.3, 0.8, 0.8);
    glBindTexture(GL_TEXTURE_2D, id[num]);
    glBegin(GL_POLYGON);
    glTexCoord2f(0, 0);   glVertex3f( -0.5,  0.5, 0); 
    glTexCoord2f(1, 0);   glVertex3f(  0.5,  0.5, 0);   
    glTexCoord2f(1, 1);   glVertex3f(  0.5, -0.5, 0);   
    glTexCoord2f(0, 1);   glVertex3f( -0.5, -0.5, 0);   
    glEnd();
    glPopMatrix(); 
}
void myBody(){
myPolygon(0); 
}
void myLeg(){
glPushMatrix();
glScalef(0.5,0.5,0.5);
myPolygon(1);
glPopMatrix();
}
void myHand(){
glPushMatrix();
glScalef(0.5,0.5,0.5);
myPolygon(2);
glPopMatrix();
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.5,0.5,0.5);
myBody();
glPushMatrix();
glTranslatef(0.2,0,0);//右手
glRotatef(-angle2, 0,0,1);
glTranslatef(0, -0.2, 0);
myHand();
glPushMatrix();
glTranslatef(0,-0.2,0);//小右手
glRotatef(-angle2, 0,0,1);
glTranslatef(0, -0.2, 0);
myHand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.2,0,0);//左手
glRotatef(-angle3, 0,0,1);
glTranslatef(0, -0.2, 0);
myHand();
glPushMatrix();
glTranslatef(0,-0.2,0);//小左手
glRotatef(-angle3, 0,0,1);
glTranslatef(0, -0.2, 0);
myHand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.2,-0.3,0);//左腿
glRotatef(-angle4, 0,0,1);
glTranslatef(0, -0.2, 0);
myLeg();
glPushMatrix();
glTranslatef(0,-0.3,0);//左小腿
glRotatef(-angle4, 0,0,1);
glTranslatef(0, -0.2, 0);
myLeg();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.2,-0.3,0);//右腿
glRotatef(-angle5, 0,0,1);
glTranslatef(0, -0.2, 0);
myLeg();
glPushMatrix();
glTranslatef(0,-0.3,0);//右小腿
glRotatef(-angle5, 0,0,1);
glTranslatef(0, -0.2, 0);
myLeg();
glPopMatrix();
glPopMatrix();
/*glPushMatrix();//頭 
glColor3f(0,0,1);
glTranslatef(0,0.16,0);
glRotatef(angle1, 0,0,-1);
glPushMatrix();
glScalef(1,1.5,1);
glutSolidCube(0.2);
glPopMatrix();
glPushMatrix();
glTranslatef(0,0.12,0);
glRotatef(angle1, 0,0,-1);
glTranslatef(0,0.36/2,0);
glScalef(1.8,1.8,1.8);
glutSolidCube(0.22);
glPopMatrix();*/ 
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a') angleX+=3;
if(key=='b') angleX-=3;
if(key=='1') angle1+=3;
if(key=='2') angle1-=3;
if(key=='3') angle2+=3;
if(key=='4') angle2-=3;
if(key=='5') angle3+=3;
if(key=='6') angle3-=3;
if(key=='7') angle4+=3;
if(key=='8') angle4-=3;
if(key=='9') angle5+=3;
if(key=='0') angle5-=3; 
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week13");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myTexture();//不要忘了加哦!
glutMainLoop();
}

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