1.表頭加入float eyeX=0.1,eyeY=0.1,eyeZ=0.3, objX=0,objY=0,objZ=0, upX=0,upY=0,upZ=1;
程式碼中gluLookAt(eyeX,eyeY,eyeZ, objX,objY,objZ, upX,upY,upZ);
2.if(key=='o'){
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2,2,-2,2,-2,2);
glMatrixMode(GL_MODELVIEW);
}


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