2014年4月24日 星期四

第十周課堂作業



#include <GL/glut.h>
float teapotX=0 , teapotY=0;
void keyboard (unsigned char key , int x,int y)
{
if(key=='a') teapotX+=0.1;
if(key=='b') teapotX-=0.1;
if(key=='c') teapotY+=0.1;
if(key=='d') teapotY-=0.1;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX ,teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}



#include <GL/glut.h> #include <stdio.h> float teapotX=0, teapotY=0; void keyboard(unsigned char key, int x, int y) { printf("%c %d %d\n", key, x, y); if(key=='a' || key=='A') teapotX+=0.1; if(key=='b' || key=='B') teapotX-=0.1; if(key=='c' || key=='C') teapotY+=0.1; if(key=='d' || key=='D') teapotY-=0.1; glutPostRedisplay(); } void mouse(int button, int state, int x, int y) { printf("%d %d %d %d\n", button, state, x, y); } void motion(int x, int y) { printf("%d %d/n", x, y); } void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glTranslatef(teapotX, teapotY, 0); glutSolidTeapot(0.3); glPopMatrix(); glutSwapBuffers(); } int main() { glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("week10"); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutMouseFunc(mouse); glutMotionFunc(motion); glutMainLoop(); }


#include <GL/glut.h>
#include <stdio.h>
float teapotX=0, teapotY=0;
float angleX=0, startX=0;
float angleY=0, startY=0;
void mouse(int button , int state, int x ,int y)
{
printf("%d %d %d %d\n", button,state, x, y);
    startX=x;
    startY=y;
}
void motion(int x, int y)
{
printf("%d %d/n", x, y);
angleX+= (x-startX); startX=x;
angleY+= (y-startY); startY=y;
glutPostRedisplay();
}
void display()
{
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     glPushMatrix();
      glTranslatef(teapotX, teapotY, 0);
      glRotatef(angleX, 0,-1,0);
      glRotatef(angleY, -1,0,0);
      glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void myLight()
{
const GLfloat light_position[] ={2.0f,5.0f,-5.0f,0.0f};
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
myLight();
glutMainLoop();
}





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