2014年4月24日 星期四

week10


#include <Gl/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
float angleX=0,startX=0;
void keyboard(unsigned char key, int x, int y)
{
printf("%c %d %d\n",key, x, y);
if(key=='a' || key=='A') teapotX+=0.1;
if(key=='b' || key=='B') teapotX-=0.1;
if(key=='c' || key=='C') teapotY+=0.1;
if(key=='d' || key=='D') teapotY-=0.1;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n",button ,state ,x ,y);
}

void motion(int x, int y)
{
printf("%d %d\n", x, y);
angleX+=(x-startX);
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glRotatef(angleX,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");

glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);

glutMainLoop();
}

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