讓鍵盤可以控制teapot
讓小黑視窗能夠顯示滑鼠移動中所有的座標
#include <GL/glut.h>
#include<stdio.h>
float teapotX=0, teapotY=0;
void keyboard(unsigned char key, int x,int y)
{
printf("%c %d %d\n",key,x,y);
if(key=='a'||key=='A') teapotX+=0.1;
if(key=='b'||key=='B') teapotX-=0.1;
if(key=='c'||key=='C') teapotY+=0.1;
if(key=='d'||key=='D') teapotY-=0.1;
glutPostRedisplay();
}
void mouse (int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
void motion (int x, int y)
{
printf("%d %d\n",x,y);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
讓滑鼠能夠拉teapot讓它轉動
#include <GL/glut.h>
#include<stdio.h>
float teapotX=0, teapotY=0;
float angleX=0,startX=0;
void mouse (int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
startX=x;
}
void motion (int x, int y)
{
printf("%d %d\n",x,y);
angleX+=(x-startX);
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glRotatef(angleX,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
#include <GL/glut.h>
#include<stdio.h>
float teapotX=0, teapotY=0;
float angleX=0,startX=0;
float angleY=0,startY=0;
void mouse (int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
startX=x;
startY=y;
}
void motion (int x, int y)
{
printf("%d %d\n",x,y);
angleX+=(x-startX);startX=x;
angleY+=(y-startY);startY=y;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glRotatef(angleX,0,-1,0);
glRotatef(angleY,-1,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void myLight()
{
const GLfloat light_position[]={2.0f,5.0f,-5.0f,0.0f};
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0,GL_POSITION,light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
myLight();
glutMainLoop();
}
#include<stdio.h>
float teapotX=0, teapotY=0;
float angleX=0,startX=0;
float angleY=0,startY=0;
void mouse (int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
startX=x;
startY=y;
}
void motion (int x, int y)
{
printf("%d %d\n",x,y);
angleX+=(x-startX);startX=x;
angleY+=(y-startY);startY=y;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glRotatef(angleX,0,-1,0);
glRotatef(angleY,-1,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void myLight()
{
const GLfloat light_position[]={2.0f,5.0f,-5.0f,0.0f};
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0,GL_POSITION,light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
myLight();
glutMainLoop();
}




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