#include <Gl/glut.h>
float teapotX=0,teapotY=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='a' || key=='A') teapotX+=3;
if(key=='b' || key=='B') teapotX-=3;
glutPostRedisplay();
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(teapotX,0,1,0.2);
glutWireTeapot(0.3);
glPushMatrix();
glTranslatef(0.5,0,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(0,0.5,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(0,-0.5,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
/* glPushMatrix();
glTranslatef(-0.7,0,0);
glScalef(1.5,0.7,0.5);
glutSolidCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.7,0,0);
glScalef(1.5,0.7,0.5);
glutSolidCube(0.3);
glPopMatrix();
方塊*/
glutSwapBuffers();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}


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