2014年5月29日 星期四

內插(interpolation)

動作A ------> 動作B
a=0 .................a=1

你的動作(angle[...])
angle[0] = angleOld[0]*(1-a) + angleNew[0]*a;   //內插公式
口訣: 交叉相乘

ex.
a=0, angle[0] 是 angleOld[0]
a=0.1, angleOld[0]*0.9 + angleNew[0]*0.1
a=0.5,  angleOld[0]*0.5 + angleNew[0]*0.5
a=0.9,
a=1, anlge[0] 是 angleNew[0]




最後程式碼!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
紀錄+撥放~


#include <stdio.h>
#include<GL/glut.h>
int angleID=0;
float a=0;
float angle[20]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleOld[20]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleNew[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};

void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle[0],0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
FILE *fout =NULL,*fin=NULL;
void readNext()
{
if(fin=NULL)fin=fopen("bbbbbbb.txt","r");
a+=0.1;
angle[0]=angleOld[0]*(1-a) + angleNew[0]*a; 
if(a>=1)
{
a=0;
for(int i=0;i<20;i++)
{
angleOld[i]=angleNew[i];
fscanf(fin,"%f ",&angleNew[i]);
}
}
}
void timer(int t)
{
  glutTimerFunc(100,timer,0);
  readNext();
  glutPostRedisplay();
}


void keyboard(unsigned char key, int x, int y)
{
if(key=='0')
{angleID=1;}
else if(key=='1')
{angleID=1;}
else if(key=='2')
{angleID=1;}
else if(key=='s'){
if(fout==NULL)fout=fopen("aaaaaaa.txt","w+");
for(int i=0;i<20;i++) fprintf(fout,"%f ",angle[i]);
fprintf(fout,"\n");
 }
 else if(key=='r'){
readNext();
glutPostRedisplay();

 }
 else if(key=='p')
 {
  glutTimerFunc(0,timer,0);
 } 
}
 float oldX=0 ,oldY=0;
 void mouse (int button,int state,int x ,int y) {
oldX=x;
oldY=y;
}
void motion(int x, int y)
{
angle[angleID]+= (x-oldX);oldX=x;
glutPostRedisplay();
}


int main()
{
 glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
 glutCreateWindow("week15");
 glutKeyboardFunc(keyboard);
 glutDisplayFunc(display);
 glutMouseFunc(mouse);
 glutMotionFunc(motion);
 glutMainLoop();



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