2014年5月1日 星期四

Week11

寫法1:

#include <GL/glut.h>
float angleX=0;
void display()
{
 glEnable(GL_DEPTH_TEST);
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 glPushMatrix();

  glRotatef(angleX, 0,1,0);
  glutSolidTeapot(0.3);

  glTranslatef(0.4,0,0);
  glutSolidSphere(0.2,30,30);

  glTranslatef(-0.8,0,0);
  glutSolidSphere(0.2,30,30);

  glTranslatef(0.4,0.4,0);
  glutSolidSphere(0.2,30,30);


 glPopMatrix();
 glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
     if(key=='a') angleX+=3;
     if(key=='b') angleX-=3;
     glutPostRedisplay();
     
}
void myLight()
{
 const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
 glEnable(GL_LIGHT0);
 glEnable(GL_NORMALIZE);
 glEnable(GL_COLOR_MATERIAL);
 glEnable(GL_LIGHTING);
 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
 glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
 glutCreateWindow("week11");
 glutDisplayFunc(display);
 glutKeyboardFunc(keyboard);
 myLight();
 glutMainLoop();
}



寫法2:

加上glPushMatrix(); 和 glPopMatrix()  這個大括號!!!
這樣就不會導致座標很亂

#include <GL/glut.h>
float angleX=0;
void display()
{
 glEnable(GL_DEPTH_TEST);
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 glPushMatrix();
  glRotatef(angleX, 0,1,0);
  glutSolidTeapot(0.3);
  
glPushMatrix();
  glTranslatef(0.4,0,0);
  glutSolidSphere(0.2,30,30);
glPopMatrix();

glPushMatrix();  
  glTranslatef(-0.4,0,0);
  glutSolidSphere(0.2,30,30);
glPopMatrix();

glPushMatrix();
  glTranslatef(0,0.4,0);
  glutSolidSphere(0.2,30,30);
glPopMatrix();
  
 glPopMatrix();
 glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
     if(key=='a') angleX+=3;
     if(key=='b') angleX-=3;
     glutPostRedisplay();
        
}
void myLight()
{
 const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
 glEnable(GL_LIGHT0);
 glEnable(GL_NORMALIZE);
 glEnable(GL_COLOR_MATERIAL);
 glEnable(GL_LIGHTING);  
 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 
}
int main()
{
 glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
 glutCreateWindow("week11");
 glutDisplayFunc(display);
 glutKeyboardFunc(keyboard);
 myLight();
 glutMainLoop();
}



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