#include <GL/glut.h>
float angleX=0;void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a') angleX+=3;
if(key=='b') angleX-=3;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
(兩顆球)
(4顆球)
(較好的4顆球寫法)
利用glPushMatrix(); glPopMatrix();包起來保護他
#include <GL/glut.h>
float angleX=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutWireTeapot(0.3);
glPushMatrix();
glTranslatef(0.4,0,0); //右邊球
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.4,0,0); //左邊球
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(0,0.4,0); //上面球
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(0,-0.4,0); //下面球
glutSolidSphere(0.2,30,30);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a'||key=='A') angleX+=3;
if(key=='b'||key=='B') angleX-=3;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutIdleFunc(display);
myLight();
glutMainLoop();
}
任務: 左右各畫個長方塊,像手臂一樣
旋轉長方塊
長方塊的腳,有大腿跟小腿
#include <GL/glut.h>
float angleX=0,angleY=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutWireTeapot(0.3); //茶壺
glPushMatrix(); //右腳
glTranslatef(0.2,-0.2,0);
glRotatef(angleY, 0,0,1);
glTranslatef(0,-0.36/2,0);
glPushMatrix();
glScalef(0.2,0.36,0.2);
glutSolidCube(1);
glPopMatrix(); //大腿
glPushMatrix(); //小腿
glTranslatef(0,-0.18,0);
glRotatef(angleY, 0,0,1);
glTranslatef(0,-0.36/2,0);
glScalef(0.2,0.36,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左腳
glTranslatef(-0.2,-0.2,0);
glRotatef(angleY, 0,0,1);
glTranslatef(0,-0.36/2,0);
glPushMatrix();
glScalef(0.2,0.36,0.2);
glutSolidCube(1);
glPopMatrix(); //大腿
glPushMatrix(); //小腿
glTranslatef(0,-0.18,0);
glRotatef(angleY, 0,0,1);
glTranslatef(0,-0.36/2,0);
glScalef(0.2,0.36,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.4,0,0); //右邊球
glutSolidSphere(0.2,30,30);
glRotatef(angleY, 0,0,1);
glTranslatef(0.3,0,0);
glScalef(1.5,1,1);
glutSolidCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.4,0,0); //左邊球
glutSolidSphere(0.2,30,30);
glRotatef(angleY, 0,0,-1);
glTranslatef(-0.3,0,0);
glScalef(1.5,1,1);
glutSolidCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0,0.4,0); //上面球
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='a'||key=='A') angleX+=3;
if(key=='b'||key=='B') angleX-=3;
if(key=='1') angleY+=3;
if(key=='2') angleY-=3;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutIdleFunc(display);
myLight();
glutMainLoop();
}







沒有留言:
張貼留言