2014年5月1日 星期四

WEEK11


#include <GL/glut.h>
float angleX=0,cubeangle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
  glutWireTeapot(0.3);
 
  glPushMatrix();
  glTranslatef(0.5,0,0);
  glutSolidSphere(0.2,30,30);
  glPushMatrix();
  glRotatef(cubeangle,0,0,1);
  glScalef(1,0.3,0.3);
  glTranslatef(0.3,0,0);
  glutSolidCube(0.3);
  glPopMatrix();
  glPopMatrix();
 
 
  glPushMatrix();
  glTranslatef(-0.5,0,0);
  glutSolidSphere(0.2,30,30);
  glPushMatrix();
  glRotatef(cubeangle,0,0,1);
  glScalef(1,0.3,0.3);
  glTranslatef(-0.3,0,0);
  glutSolidCube(0.3);
  glPopMatrix();
  glPopMatrix();
 
  glPushMatrix();
  glTranslatef(0,0.3,0);
  glutSolidSphere(0.2,30,30);
  glPopMatrix();
 
  glPushMatrix();
  glTranslatef(0.15,-0.08,0);
  glRotatef(cubeangle,0,0,1);
  glTranslatef(0,-0.25,0);
  glScalef(0.1,0.3,0.1);
  glutSolidCube(1);
  glPopMatrix();
 
 
 
  glPushMatrix();
  glTranslatef(-0.15,-0.08,0);
  glRotatef(cubeangle,0,0,1);
  glTranslatef(0,-0.25,0);
  glScalef(0.1,0.3,0.1);
  glutSolidCube(1);
 
  glPopMatrix();
 
 
 
 
 
  glPopMatrix();
  glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
    if(key=='a') angleX+=3;
    if(key=='b') angleX-=3;
    if(key=='1') cubeangle+=3;
    if(key=='2') cubeangle-=3;
    glutPostRedisplay();
        
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
  glEnable(GL_LIGHT0);
  glEnable(GL_NORMALIZE);
  glEnable(GL_COLOR_MATERIAL);
  glEnable(GL_LIGHTING);  
  glLightfv(GL_LIGHT0, GL_POSITION, light_position); 
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
  glutCreateWindow("week11");
  glutDisplayFunc(display);
  glutKeyboardFunc(keyboard);
  myLight();
  glutMainLoop();
}



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